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Popufur
My first module. It's not particularly good, but it does exist. At one point, I updated its graphics (yes, it used to look even worse).
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Nomai
Nomai is pretty good. It can be tricky to wrap your head around, but it's one of my most beloved modules. I highly recommend you play the game it's based off of.
SimpSquad
SimpSquad
This module was bad and I quickly deleted it. Later, I would rework it into Squad's Shadow.
Simp
Me Not
Simp Me Not
This "boss" module was very bad. I quickly deleted it.
There was also a set of missions to go with SimpSquad and Simp Me Not. Needless to say, they weren't good.
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Etch-A-Sketch
I've grown to have a distaste for "solo" modules such as this where no expert is necessary. Don't play this module or most like it.
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Bandboozled Again
This was when I was trying to make hard modules for the sole sake of difficulty. This one turned out to be actually pretty fun, though! Play it if you want a good challenge, especially for communicating the shapes of the trumpets.
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Ramboozled Again
I made this at the same time as Bandboozled Again. This one is significantly worse, though. It's tedious and uninteresting. Don't play this module.
I was originally planning on releasing a third module in this set called "100 Levels of Bamboozled." Thankfully, that didn't pan out.
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Mystery Widget
This module hides a widget much like how Mystery Module hides a module.
Originally, this module had you solve specific others, in exactly the same way as Mystery Module. However, that turned out to be unmaintainable, so the new solving method was made.
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X Y
These modules were made as a manual challenge. That means the community had to analyze the modules, determine how they work, and create the manual for them. I recommend trying that yourself for these! It can be good fun. As modules, they're not super interesting, though.
Crazy
Speak
Crazy Speak
This needy module had you saying phrases out loud to disarm it. I really liked this module, but due to unfixable bugs it had to be scrapped.
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The Burnt
This module connects to the internet to determine your puzzle. It really didn't need to though. The module itself is okay, but not the greatest thing ever.
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The Shaker
This module is super wacky to play once or twice, but quickly becomes a chore. At least it's decently fun to just look at.
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Salts
This is another "solo" (read: bad) module. Also, it lags the game when you solve it.
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Fursona
This module isn't great, but I have a soft spot for it in my heart. It can be rather soothing to simply color in the creatures in an appealing way.
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White Hole
This module takes whatever you throw into a Black Hole and has you do more with it. I really like this module. An often overlooked fact about this is that you can solve it before its partner Black Hole. This is so overlooked, in fact, that modules such as Organization treat White Holes as though they don't exist at all!
Before this was released, I sent a tiny update to Black Hole to its author. Once published, that update's changelog was just "Minor changes."
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TV
This module was the first time I started writing shaders, and I think it ended up working very well. Unfortunately, it is a "solo," but it's a super cool solo.
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Spinning Mazes
This module is evidence that usually, less is more. It's simple, clean, and elegant, and it ended up being one of my best modules.
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Prankster
This is a pretty middling needy module. It does its job acceptably, but doesn't go above and beyond in many aspects.
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Stellar
This module is a very fun challenge for the defuser, especially when communicating the information to their expert. Also, it just looks rad.
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Simon Secures
This module is a "solo," and a bad one at that. I spent a lot of time on the graphics, but didn't make a good module.
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That's the BadgerFox
BeaverMoleProtogen
These modules are all very simliar and all very middling. They're based on the card game Mao.
The first version of That's the Badger was a manual challenge, and I was planning on releasing a series of 7 more. That fell through when the first one was really bad, though. I later deleted it for violating the rules of Mao.
I eventually made a new version of That's the Badger, but I never published it. It's a "boss" module and astonishingly bad.
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Signal Scope
This module is base on Outer Wilds, like Nomai. I really like it. The exact solving method can be a bit squishy and hard to pin down.
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The Green Button
This module is very fun. Listening to the chimes is very satisfying, and the puzzle itself is pretty nice. Plus, it's still readable even if you're playing it over a laggy livestream.
I didn't make all of the modules in this pack, but I still had a part in all of them: I made the button and its animations!
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The Glitched Button
Like TV, this module uses a shader. The effect here is really cool and I really like how it fits with the puzzle. The puzzle is also very good, although I only had minimal input on that.
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The Black Button
This module is boring. I spent a lot of time on the visuals, but it doesn't even look good and ended up just being hard to read.
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Forget Morse Not
This "boss" module is simply solid. It's fun and satisfying.
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Imbalance
This module was another manual challenge, like X and Y, but it really shouldn't have been. Mostly I was too lazy at the time to actually write a manual. The module itself is pretty fun, though!
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Tachycardia
This "pseudo-needy" module was made for the second modding jam. It's bad in every way.
Double Defuser
Double Defuser
This module connected to the internet so that both the defuser and expert would have a module to solve. For personal reasons, it has been deleted.
When the Centurion was being defused at AGDQ 2022, Yabbaguy made a subtle reference to this module. Neat!
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Bamboozling Directional Button
This module was also designed to be hard for difficulty's sake. It's very bad.
On Twitch Plays, you can uncap this module up to two times, each time adding 2 stages. The reward remains unchanged.
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Not Colored Squares
There is a storied tradition of people making "not" modules — modules which look nearly identical to others. I have grown to dislike this tradition, but I think I did a good job of setting myself apart from it here. Outside of that, the puzzle itself is very nice.
Maze Indicators
This mod is not a module. Instead, it's a new type of indicator. I like how these turned out. They're very tactile and interesting as edgework while remaining widely compatible and simple.
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Z
This module was made way after X and Y, but goes with them nonetheless. It's an okay module.
I was planning to also make W at some point. The cover would open by shrinking down into nothingness. Unfortunately, I've never gotten a concrete idea for how you would solve it.
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X-Radar
This module is simple and elegant, but very difficult to learn. It is a "solo," but it's very fun to do.
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Simon Shorts
This module looks and sounds very nice, but the puzzle is pretty middling. The manual is also pretty bad; use the alternate one instead.
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Ultra Custom Night
This "pseudo-needy" module is based on Five Nights at Freddy's. It's an interesting take, but ultimately not very fun.
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[BIG SHOT]
This "pseudo-needy" module is based on Deltarune. It's very bad.
This module is so forgettable that I forgot to put it on this list for a while.
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Widgetry
This module adds more widgets to bomb. I really like modded widgets, and it's a shame that not many people use them.
I made a pretty major contribution to the Voltage Meter widget, which is the best and most widely supported modded widget (excluding Two-Factor, which is ancient and not very good).
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Brown's Shadow
This module is very good, but very hard to get used to. I highly recommend trying it.
Originally, this module was called The Brown Button, and was released with the other colored buttons. However, it was removed because it had a very major bug that took me a long time to fix.
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Simon Sonundrum
This "boss" module is tedious and boring. I was trying to imitate Duck Konundrum, but was unsuccessful.
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Tombstone Maze
This module is really just a "not" version of Juxtacolored Squares . It's fine, although very easy. I recently updated the opponent to have significantly better AI, although that update has not gone through yet.
This module was loosely inspired by the web-series Petscop.
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Squad's Shadow
This "boss" module was adapted from SimpSquad. I made it significantly better now that I had actual experience modding KTANE.
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Memory's Shadow
This "pseudo-needy" module was based off of Random Access Memory , which had been deleted at the time. I put my own twist on the formula and I think it's cool.
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BlackWhite
These needies always spawn together! They're a pretty fun challenge for defuser, and they were super fun for me to get working.
Modified Bombs
These missions have various weird rules applied to them. They're pretty okay.
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Unhinges
This module is a "literally blank" module. It's interesting, but not very fun.
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Superpofishin'
This module is very good. It's a fun test of communication, and the expert's puzzle is quite challenging. It could be seen as a "not" of Fishing.
Quantum Go Fish is a real game!
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Thue-Morse
This needy is okay. It uses the real Thue-Morse sequence, which is the fairest way to take turns.
Using the second method in the manual, you can easily generalize the sequence to more than 2 people.
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Reversed Random
Number Generator
This needy is really, really good. The AI going against you is shockingly good, and also shockingly simple.
This module is based on the Aaronson Oracle , although when making it I misremembered the "d" as being a "p."
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Myosotis
You grow flowers in this module. It's a "solo" and it isn't even good as one.
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Egg Hunt
This is a unique take on the idea of a "boss" module. I quite like it, although I haven't played it very much.
BadTV QOL
This utility makes the module BadTV not crash your game.
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Simon Spells
This module is very nice. I really love how it looks, and the puzzle is also good.
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Strike\Solve
This "solo" module offers an actually interesting gameplay decision. I made this for the fifth modding jam, although the entry was not accepted.
This module has special handling just for Time Mode. Without that, if you had Tweaks installed, any strike would instantly detonate the bomb. Oops.
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Pixel Board
This module is good. Its visuals and audio are nice, and the solving process is fun.
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Q.E.D.
This module was trying to generalize S.E.T. It ended up being pretty nice!
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Swipe the Key
This module is okay. Its interaction is very unique, though. You take a keycard from beside the bom and swipe it into the module. The tactile nature of it and satisfying beep are very nice.
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I Forgor 💀
This module is somewhere between being a "boss" and a needy. It's surprisingly disorienting to deal with on larger bombs, and overall very interesting.
If the bomb has a Squad's Shadow on it, I Forgor 💀 won't shuffle modules that would conflict with that module's solving process.
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Matchhating
This module is good. I spent a long time on the visuals and audio, and the puzzle itself is good.
This module is based off of Homestuck. I don't recommend reading it.
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Palette Identification
This is just a very nice module. It's kind of similar to Visual Impairment, but it does its own thing.
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Sensory Deprivation
This needy is just a cute little idea. It doesn't do a whole lot, but it can still affect your gameplay in big ways.
BMM++
This utility adds my modules to the Boss Module Manager.
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Matching Maze
This is just a decent module. It looks a little bit bad.
This module was originally called Not 3D Maze before I reworked its visuals.
Cursed Bombs
These bomb casings are very strange. One is a ring and the other has different "pages" of modules that you switch between.
I solved Easy Challenge using the latter casing. It was quite fun!
DMG Description Fixer
This utility allows the Dynamic Mission Generator to set mission descriptions. Some mods utilize this to allow mission authors to change module settings.
This functionality has now been merged into DMG. The issue stemmed from the game not reassigning translation data to something with an identical ID and DMG assigning every mission the same ID.
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Not Forget Cyan't Non't
This "boss" module is simple and beginner-friendly. I spent a long time making it look and feel nice.
Originally, this module was made by someone else. At the time, it looked almost exactly like Forget Me Not.
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Supraventricular Tachycardia
This needy module is deceptively simple for how difficult it can be. This was my first foray into rigging meshes, too. I particularly enjoy how it tells you exactly how much time it's lost you in the logfile.
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Pride Batteries
These batteries can show up instead of the normal ones. They're just a cosmetic change, but they're much prettier than the vanilla ones. You can even customise the flags that show up! I really like how this mod turned out.
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Red Arrows
A silly little service released for April Fools' 2024. I made this to be as obnoxious as possible while technically being beneficial. It brings me a lot of joy.
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XO-Ray
This was a fun module to make. It's fun and simple. I used a shader to display the scanner instead of meticulously placed objects, unlike the other 2 modules with this model.
Widget-Be-Gone
This service lets you remove vanilla widgets from the game to replace them with their modded counterparts. It's very funny being able to load a bomb with no serial number; so many mods take its presence for granted and instantly break.
Module Skins
This service lets you reskin modded modules. I quite like how some of these turned out, and I'm proud of how extensible it is.
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Infineedy
This needy has an infinitely scrolling manual. I really like the JS that makes it work. The module itself is okay to play, but certainly nothing revolutionary. At least I've succeeded at making an unsoloable module.